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Mindustry metaglass
Mindustry metaglass











mindustry metaglass

It follows all similar traits and properties as copper only that it can be used as fuel for scatters and make some more structures. Like Copper, lead is the 2nd most common, abundant, and useful material/ore to get. Luckily enough copper is abundant and you can get it in mass amounts. Even high end turrets need it in one way or another. When starting, it’s essential to get copper as much as possible (even if you over saturate your core to the max with it, it’s always good to have as much of it as possible when starting.Ĭopper is literally the root of all buildings (or most buildings). Setup using scrap, smelters, and separators to get copper, lead, graphite, and titanium.Mining it yourself (you can also mine copper lead coal and scrap as well as carry around other materials.Mining drones (require power to make and can mine both lead and copper).More of so mechanical drills and Duo Turrets as well as using them as ammo to fill up the Duo turrets. This is good but always assume you only get a copper drill to get some copperĬopper can be used to make very simple things. When starting (in terms of normal survival campaign not PvP or attack modes) you usually only start with a copper mechanical drill and sometimes some Duo Turrets and copper walls to make a rudementary defense and starting. At most, most maps will have at the bare minimum: Materials: need to be made in a factory or building and cannot be extracted naturally.ĭo note that in campaign mode some parts (early on or attack stages) may not have all materials.

mindustry metaglass

Resources: can be found or made naturally (no further steps aside from the buildings other than extract). They are the end game tier things to make the end-game tier items like turrets and reactors/generators. These are the hardest and aside from thorium, cannot be found in deposits or made so easily.

mindustry metaglass

These certainly do take the most to both make the buildings to make them, and the materials to make them (cept thorium you just need the drill). Tier 3 materials and resources such as Thorium plastanium, phase fabric, and surge alloy as well as blast compound. These are the next lvl tier you should accumulate en mass before going onto the tier 3 end game tier resources and materials. Tier 2 materials and resources such as titanium, metaglass, pyrite, cryofreeze, pyratite, slag, oil, etc. Having a mass of these up to max capacity in the core is essential to building the 2nd mid lvl and even 3rd end game tiers. These are the first and easiest as well as somewhat abundant resources and materials you can find/have. These are the basis to which you start off with nothing (in campaign and in custom maps unless you have stuff pre-made for you but if not starting off in a blank map with nothing). Tier 1 materials and resources such as copper, lead, graphite, silicon, coal, sand, etc.

mindustry metaglass

It is imperative that you try to accumulate a mass of the 1st tier resources then second and 3rd as a final priority since the last tier cannot be made with the first 2 in some way and the 2nd tier without the 1st. Skipping even one of these can come back to bit you in the ♥♥♥ later on down the line. This guide is divided into the order of which materials are and should be extracted and taken from in order to build up your base. Point B in most cases is the core where you can collect the materials to make newer or more buildings.Īll this while defending yourself from waves of enemies (survival) waves of enemies and destroying the enemy’s core/base (attack) or against players (PvP). You use everything from conveyor belts to robots and different mobile transports to get resources from point A to point B, or from point A to point B, and then point C (which is point B). It revolves around the same thing of making and connecting things to build other things and building other things to make more things. Basic Steps to Develop Base Wtf is This Game













Mindustry metaglass